This week is technically my first week specializing in 3D. We looked up designs and began modeling our proxy models for our cannons.
Monday, October 26, 2020
Thursday, October 15, 2020
Common Wk7
This week I had a lot of things go wrong, but I did this lil render-stration kitbash from some models I found on sketchfab, enjoy. Models credits:
https://sketchfab.com/3d-models/medieval-house-lifecycle-1cb279d26f6347a1a53540e6f78a9b25
https://sketchfab.com/3d-models/medieval-house-scene-modeling-005-89fc43be9e1342599f20a37d1e6a8f10
Monday, October 12, 2020
3D Wk 7
This week we finalized our crate with some textures in Substance Painter, then exported them to create materials for our final renders in UE4.
Thursday, October 8, 2020
Common Wk 6
This week we talked about perspective. I found some images for reference for an urban town. I then modeled a few different types of buildings and layered them to have some depth, then I rendered out a few passes of the 1, 2 and 3 point perspectives. I chose to push the 2 point more for my final image.
3 point |
Then I added some different passes together to get my final render.
Monday, October 5, 2020
3D Wk 6
This week we brought our crates into ZBrush and sculpted on them to create a High Resolution Sculpt Model.
Thursday, October 1, 2020
Common Wk 5
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