Monday, October 26, 2020

3D Wk 9: Cannon Proxy

 This week is technically my first week specializing in 3D. We looked up designs and began modeling our proxy models for our cannons.











Thursday, October 15, 2020

Common Wk7

This week I had a lot of things go wrong, but I did this lil render-stration kitbash from some models I found on sketchfab, enjoy. Models credits: 
https://sketchfab.com/3d-models/medieval-house-lifecycle-1cb279d26f6347a1a53540e6f78a9b25
https://sketchfab.com/3d-models/medieval-house-scene-modeling-005-89fc43be9e1342599f20a37d1e6a8f10




Monday, October 12, 2020

3D Wk 7

 
This week we finalized our crate with some textures in Substance Painter, then exported them to create materials for our final renders in UE4.






Thursday, October 8, 2020

Common Wk 6

 This week we talked about perspective. I found some images for reference for an urban town. I then modeled a few different types of buildings and layered them to have some depth, then I rendered out a few passes of the 1, 2 and 3 point perspectives. I chose to push the 2 point more for my final image.





1 point
2 point

3 point

Then I added some different passes together to get my final render.



Monday, October 5, 2020

3D Wk 6

 This week we brought our crates into ZBrush and sculpted on them to create a High Resolution Sculpt Model.












Thursday, October 1, 2020

Common Wk 5

This week for Common we worked with compositions to create an image using all of the tools from the pervious weeks.

I chose to go with an L shaped composition.




Process Gif, I chose the bottom left image on my PurRef to base my colors off of.