Showing posts with label Portfolio. Show all posts
Showing posts with label Portfolio. Show all posts

Thursday, August 5, 2021

Sunday, August 1, 2021

Project 3 Week 3

 This week I am finishing all of my sculpts and baking all of my textures. I fell a little behind due to wanting to finish my research project for this week first. I am having some major normals issues with zBrush exports that need to be resolves with the cliff piece.





Tuesday, July 6, 2021

Project 2 - Week 3

This week I focused on getting all my uvs done and getting my textures into engine to start finalizing this scene by the end of this sprint. I didn't quite get all the pieces done, but I am well on my way!





Sunday, June 27, 2021

Project 2 Week 2

 This week I pushed the low poly to high poly and began UVs for my project.







Wednesday, June 16, 2021

Project 2 Week 1

 For my second project, I wanted to pick an indoor space with some narrative to the scene. I selected 3 images and talked to Nick about each. 


After talking about the pros and cons of each project, we decided the C was the most feasible and has the most identifiable shapes and such. It also gives a cool opportunity to try "Pixar" lighting.



The concept was done by Anastasiia Kupetz (https://www.behance.net/anastasiiakupetz).

The assets I have for this project:


My schedule is as follows:

Week 1: (06/14 - 06/21) 

All assets in engine proxied, 1st pass of lighting and materials (simple)

Week 2: (06/22 - 06/28) 

High res completed, start retopo + UVs, continue to push lighting and materials

Week 3: (06/29 - 07/05) 

Bake textures, first pass of textures, materials pushed, dynamic effects added (any effects and swaying). 

Week 4: (07/05 - end) 

Final textures, feedback and adjustments.


Week 01 Progress








Sunday, June 13, 2021

Project 1 Week 4




 For this final week, I finished getting textures on my assets and continued to push lighting. I also did some additional set dressing. I also mad a new skysphere and played around with values on that.

Admittedly, I ran out of time and would have love to continue to dump hours into this piece, bu overal I am pretty happy with my result! I may continue to make some changes as I add it to my portfolio.


two weird things i want to fix: the clouds vanish whenever I play or simulate the buoyancy, also once buoyancy was introduced the edge foam stopped appearing on the left half of the river...





Sunday, June 6, 2021

Portfolio 1 Week 3

 This week I had a bit less time to work due to the later due date and being out sick for a day and a half, but I still feel confident that I can complete this project next week. I primarily worked pushing shapes, simple sculpts, and UVs so I can finish texturing. Since I did a lot of work on the front end for this project, I don't think my final display will take quite as long.


I spent a lot of time working on my River boat which is the sort of "hero" piece of this environment. 



Tuesday, June 1, 2021

Portfolio 1 Week 2

 This week I spent a lot of time refining assets and adding any additional missing pieces.

I up-resed any needed pieces and got them in engine and pushed lighting closer to my reference.


A major task I did was sculpting my roof tiles and texturing + baking them so that I could create my hi-res roof textures.




I also created a projection blend for my brick material to set up the "bases"
It projects based on world alignment which gives me a lot more control of the bases for my modular buildings.

There are 2 weeks left in this project, and I will spend them accordingly

Week 3 - Sculpts and get textures and materials set up for all assets + continue to push lighting

Week 4 - Additional lighting, set dressing, polish

Sunday, May 23, 2021

Portfolio 1 Week 1

For my Portfolio 1 project, Nick signed off for me to work on a stylized modular environment. This week I spent a lot of time gathering reference, researching workflow, and begining to establish a pipeline to UE4 to build my scene.





















































My workflow is based on this project by Tobias Koepp. I had a call with him a while back about how to accomplish this type of project by breaking down to as few parts as possible and gaining the most mileage out of my pieces.  https://tobiaskoepp.com/projects/48qEd1


So far this is the progress I have been making on this project!



Seeing that I have a month to complete this project, I plan on finishing proxy + low res and starting hi-res this week, creating materials and repeatable textures next week, and finalizing the project on week 4, iterating on lighting and materials throughout the project. I plan on researching a workflow for multiple lighting scenarios for this project, but that is a stretch goal!

Week 1, Proxy and establish pipeline to UE4

Week 2,  Finish Proxy, Hi Res + Sculpt

Week 3, UVs + Textures

Week 4, Final Materials, Set Dressing and Textures

Wednesday, August 26, 2020