Thursday, August 5, 2021
Sunday, August 1, 2021
Project 3 Week 3
This week I am finishing all of my sculpts and baking all of my textures. I fell a little behind due to wanting to finish my research project for this week first. I am having some major normals issues with zBrush exports that need to be resolves with the cliff piece.
Tuesday, July 6, 2021
Project 2 - Week 3
Sunday, June 27, 2021
Wednesday, June 16, 2021
Project 2 Week 1
For my second project, I wanted to pick an indoor space with some narrative to the scene. I selected 3 images and talked to Nick about each.
After talking about the pros and cons of each project, we decided the C was the most feasible and has the most identifiable shapes and such. It also gives a cool opportunity to try "Pixar" lighting.
The concept was done by Anastasiia Kupetz (https://www.behance.net/anastasiiakupetz).
The assets I have for this project:
My schedule is as follows:
Week 1: (06/14 - 06/21)
All assets in engine proxied, 1st pass of lighting and materials (simple)
Week 2: (06/22 - 06/28)
High res completed, start retopo + UVs, continue to push lighting and materials
Week 3: (06/29 - 07/05)
Bake textures, first pass of textures, materials pushed, dynamic effects added (any effects and swaying).
Week 4: (07/05 - end)
Final textures, feedback and adjustments.
Week 01 Progress
Sunday, June 13, 2021
Project 1 Week 4
For this final week, I finished getting textures on my assets and continued to push lighting. I also did some additional set dressing. I also mad a new skysphere and played around with values on that.
two weird things i want to fix: the clouds vanish whenever I play or simulate the buoyancy, also once buoyancy was introduced the edge foam stopped appearing on the left half of the river...
Sunday, June 6, 2021
Portfolio 1 Week 3
This week I had a bit less time to work due to the later due date and being out sick for a day and a half, but I still feel confident that I can complete this project next week. I primarily worked pushing shapes, simple sculpts, and UVs so I can finish texturing. Since I did a lot of work on the front end for this project, I don't think my final display will take quite as long.
I spent a lot of time working on my River boat which is the sort of "hero" piece of this environment.
Tuesday, June 1, 2021
Portfolio 1 Week 2
This week I spent a lot of time refining assets and adding any additional missing pieces.
Sunday, May 23, 2021
Portfolio 1 Week 1
For my Portfolio 1 project, Nick signed off for me to work on a stylized modular environment. This week I spent a lot of time gathering reference, researching workflow, and begining to establish a pipeline to UE4 to build my scene.
My workflow is based on this project by Tobias Koepp. I had a call with him a while back about how to accomplish this type of project by breaking down to as few parts as possible and gaining the most mileage out of my pieces. https://tobiaskoepp.com/projects/48qEd1
So far this is the progress I have been making on this project!
Seeing that I have a month to complete this project, I plan on finishing proxy + low res and starting hi-res this week, creating materials and repeatable textures next week, and finalizing the project on week 4, iterating on lighting and materials throughout the project. I plan on researching a workflow for multiple lighting scenarios for this project, but that is a stretch goal!
Week 1, Proxy and establish pipeline to UE4
Week 2, Finish Proxy, Hi Res + Sculpt
Week 3, UVs + Textures
Week 4, Final Materials, Set Dressing and Textures