Sunday, July 25, 2021

Project 3 Week 2

 This week I generated more of my high-res pieces and pushed some to ZBrush to sculpt. I am planning on finishing all of my hi-res by the end of the day today and focus on retopo and UVs for this next sprint. I also am tackling a new solution to the World Machine problem as we still do not have a full license.





Friday, July 23, 2021

Labyrinth Sprint 5

 This week I worked on fixing lighting and materials and optimization. A major part of what I worked on was updated the water shader to interact with the cartoon water shader and attempting to make it look as close to the concept as I could.









Sunday, July 18, 2021

Project 3 Week 1

 This week I started the blockout and proxy for my final portfolio piece of this semester. I modeled the proxy parts in Maya and spent a lot of time learning the nodes for World Machine and figuring out the best ways to export from World Machine to UE4

Concept Art by Grady Frederick

Week 1 Blockout Progress in UE4





For the remainder of my schedule my plan continues to be:
Week 2 - Hi Res all and Generate trees and Foilage SpeedTree
Week 3 - Game Res + UVs + First Pass of Textures
Week 4 - Polish & Present


Wednesday, July 14, 2021

Project 3 Selection

 Nick and I discussed my final project for the summer semester.

I picked a concept by Grady Frederick to do a 3D study of. I am going to attempt to recreate this whole scene, but in case it does not happen I really want to push the center building and cliffs!
For my research, I am going to create the mountains in World Machine and the trees in SpeedTree and document my use of tools.

Schedule :
Week 1 - Proxy all element and set up with lighting UE4
Week 2 - Hi Res all and Generate trees and Foilage SpeedTree
Week 3 - Game Res + UVs + First Pass of Textures
Week 4 - Polish & Present


Sunday, July 11, 2021

Project 2 Week 4

This week I finalized most of my textures, I spend more time on certain assets so I would like to go back and polish some this week as I set up my next project!




This is my UE4 Render and a sequencer capture showing the steam I added to the coffee!




Friday, July 9, 2021

Labyrinth Sprint 4

 This week I didn't really have any tasks left to do but I made adjustments to existing assets and worked on lighting and post processing.  I also gave assistance to Daniela for texturing the tower with the material i created for the wall.

I worked on tweaking the lighting and making a postprocessing adjustment that added some noise and slight chromatic aberration.

I also removed the in game text and textured the sign to have the bog of eternal stench.






Lighting Practice

 

I was on team 4 so I got the opportunity to light Team 1  (fireflies) project lighting. 











Tuesday, July 6, 2021

Project 2 - Week 3

This week I focused on getting all my uvs done and getting my textures into engine to start finalizing this scene by the end of this sprint. I didn't quite get all the pieces done, but I am well on my way!