Sunday, August 1, 2021
This week I am finishing all of my sculpts and baking all of my textures. I fell a little behind due to wanting to finish my research project for this week first. I am having some major normals issues with zBrush exports that need to be resolves with the cliff piece.
Then press Import! Voila!
Sunday, July 25, 2021
This week I generated more of my high-res pieces and pushed some to ZBrush to sculpt. I am planning on finishing all of my hi-res by the end of the day today and focus on retopo and UVs for this next sprint. I also am tackling a new solution to the World Machine problem as we still do not have a full license.
Friday, July 23, 2021
Sunday, July 18, 2021
This week I started the blockout and proxy for my final portfolio piece of this semester. I modeled the proxy parts in Maya and spent a lot of time learning the nodes for World Machine and figuring out the best ways to export from World Machine to UE4
|Concept Art by Grady Frederick|
|Week 1 Blockout Progress in UE4|
Wednesday, July 14, 2021
Nick and I discussed my final project for the summer semester.
Sunday, July 11, 2021
Friday, July 9, 2021
This week I didn't really have any tasks left to do but I made adjustments to existing assets and worked on lighting and post processing. I also gave assistance to Daniela for texturing the tower with the material i created for the wall.
I worked on tweaking the lighting and making a postprocessing adjustment that added some noise and slight chromatic aberration.