Wednesday, February 17, 2021

Personal Project - Stylized Environment

 For my personal growth, I would like to create a stylized environment using modular pieces and procedural textures with Tobias Koepp's workflow. I really like the project he did. I would like to reach out to Leah who completed a similar project. For the location I am inspired by, I chose Zhouzhuang, China, which has a really  beautiful town on a canal.




The next steps are to take some of the buildings and break them apart in order to figurew out which modular pieces will be needed.


I would  also look at Stylized Station's lighting workflow and also look into multiple lighting scenarios.

https://youtu.be/OInMVJ7fY64


https://docs.unrealengine.com/en-US/BuildingWorlds/LightingAndShadows/PrecomputedLightingScenarios/index.html

Friday, February 5, 2021

Labyrinth VR Sprint 2 Delivery

 For our VR experience project, our group is recreating the Bog of Eternal Stench from the Labyrinth.


I worked on a set of assets for the outdoor "swamp" environment.



Monday, February 1, 2021