Thursday, December 10, 2020

Monday, December 7, 2020

Tuesday, December 1, 2020

Environment Artists

Environment Artists I can learn from:

https://www.artstation.com/leahaugustine

Environment Artist @ Respawn Entertainment

https://www.artstation.com/arodz3d

Lead Environment Artist at Naughty Dog

https://www.artstation.com/aaron3dart

Sr Environment Artist (God of War)

https://www.artstation.com/maartenhof

Environment Artist @ Ubisoft Massive

https://www.artstation.com/emmanuellesecordel

Environment Artist @ DONTNOD Entertainment

https://www.artstation.com/simonfuchs

Artist at Valve (I love his Overwatch Work)

https://www.artstation.com/lolkevinyoung

3D Dungeon Artist @ Blizzard Entertainment

https://www.artstation.com/phillipzhang

Environment Artist at Riot Games

https://www.artstation.com/richardrude

Environment Artist at Respawn Entertainment







Monday, November 30, 2020

3D wk 14

 Environmental Dioramas






Monday, November 23, 2020

3D Wk 13

 This week we exported everything and did some renders of our game res with textures in engine (UE4)!








Monday, November 16, 2020

3D Wk 12

 This week we retopologized our cannon to create a gameres mesh and UVd it so that the ZBrush sculpt could be baked onto it. We then textured our cannons in Substance Painter.










Thursday, November 12, 2020

Goals

 Goals for when I finish FIEA:

  • I know that I would like to go into industry -- film or games? 
  • Working with games is my preference 
  • Environment Artist
  • Organic outdoor spaces
    • Looking at Megascan Library, Quixel Mixer
    • Create ENTIRE environment (everything is my own)
    • Laying the space out - investigate rules for good scene layout
    • need a really good understanding of lighting and atmosphere - understand how these create mood
  • Learn how to bring scenes to life; don't want it to feel dead, motion of grass and trees and particles

    • Get basic understanding of sequencer in Unreal to show off my portfolio look good
    • Foliage and Vegetation - compelling plant life
    • Water - find decent water shader
  • Learn to make tiling reputable textures
  • Understanding of building multilevel shader in Unreal and vertex paint 
  • Start being deliberate in analysis of environment
  • Make Collection on ArtStation with artistis doing what I am doing



Monday, November 9, 2020

3D Wk 11

 This week I sculpted on top of my cannon. I learned a lot about brushes and sculpting on subdivsion levels.







Monday, November 2, 2020

Wk 10 UpRes

This week we Up-Resed our cannons from last week. I fenced my edges and did smooth mesh preview to polys.





Monday, October 26, 2020

3D Wk 9: Cannon Proxy

 This week is technically my first week specializing in 3D. We looked up designs and began modeling our proxy models for our cannons.











Thursday, October 15, 2020

Common Wk7

This week I had a lot of things go wrong, but I did this lil render-stration kitbash from some models I found on sketchfab, enjoy. Models credits: 
https://sketchfab.com/3d-models/medieval-house-lifecycle-1cb279d26f6347a1a53540e6f78a9b25
https://sketchfab.com/3d-models/medieval-house-scene-modeling-005-89fc43be9e1342599f20a37d1e6a8f10




Monday, October 12, 2020

3D Wk 7

 
This week we finalized our crate with some textures in Substance Painter, then exported them to create materials for our final renders in UE4.






Thursday, October 8, 2020

Common Wk 6

 This week we talked about perspective. I found some images for reference for an urban town. I then modeled a few different types of buildings and layered them to have some depth, then I rendered out a few passes of the 1, 2 and 3 point perspectives. I chose to push the 2 point more for my final image.





1 point
2 point

3 point

Then I added some different passes together to get my final render.