Thursday, December 10, 2020
Monday, December 7, 2020
Tuesday, December 1, 2020
Environment Artists
Environment Artists I can learn from:
https://www.artstation.com/leahaugustine
Environment Artist @ Respawn Entertainment
https://www.artstation.com/arodz3d
Lead Environment Artist at Naughty Dog
https://www.artstation.com/aaron3dart
Sr Environment Artist (God of War)
https://www.artstation.com/maartenhof
Environment Artist @ Ubisoft Massive
https://www.artstation.com/emmanuellesecordel
Environment Artist @ DONTNOD Entertainment
https://www.artstation.com/simonfuchs
Artist at Valve (I love his Overwatch Work)
https://www.artstation.com/lolkevinyoung
3D Dungeon Artist @ Blizzard Entertainment
https://www.artstation.com/phillipzhang
Environment Artist at Riot Games
https://www.artstation.com/richardrude
Environment Artist at Respawn Entertainment
Monday, November 30, 2020
Monday, November 23, 2020
3D Wk 13
This week we exported everything and did some renders of our game res with textures in engine (UE4)!
Monday, November 16, 2020
3D Wk 12
This week we retopologized our cannon to create a gameres mesh and UVd it so that the ZBrush sculpt could be baked onto it. We then textured our cannons in Substance Painter.
Thursday, November 12, 2020
Goals
Goals for when I finish FIEA:
- I know that I would like to go into industry -- film or games?
- Working with games is my preference
- Environment Artist
- Organic outdoor spaces
- Looking at Megascan Library, Quixel Mixer
- Create ENTIRE environment (everything is my own)
- Laying the space out - investigate rules for good scene layout
- need a really good understanding of lighting and atmosphere - understand how these create mood
- Learn how to bring scenes to life; don't want it to feel dead, motion of grass and trees and particles
- Get basic understanding of sequencer in Unreal to show off my portfolio look good
- Foliage and Vegetation - compelling plant life
- Water - find decent water shader
- Learn to make tiling reputable textures
- Understanding of building multilevel shader in Unreal and vertex paint
- Start being deliberate in analysis of environment
- Make Collection on ArtStation with artistis doing what I am doing
Monday, November 9, 2020
3D Wk 11
This week I sculpted on top of my cannon. I learned a lot about brushes and sculpting on subdivsion levels.
Monday, November 2, 2020
Wk 10 UpRes
Monday, October 26, 2020
3D Wk 9: Cannon Proxy
This week is technically my first week specializing in 3D. We looked up designs and began modeling our proxy models for our cannons.
Thursday, October 15, 2020
Common Wk7
Monday, October 12, 2020
3D Wk 7
This week we finalized our crate with some textures in Substance Painter, then exported them to create materials for our final renders in UE4.
Thursday, October 8, 2020
Common Wk 6
This week we talked about perspective. I found some images for reference for an urban town. I then modeled a few different types of buildings and layered them to have some depth, then I rendered out a few passes of the 1, 2 and 3 point perspectives. I chose to push the 2 point more for my final image.
3 point |