For my personal growth, I would like to create a stylized environment using modular pieces and procedural textures with Tobias Koepp's workflow. I really like the project he did. I would like to reach out to Leah who completed a similar project. For the location I am inspired by, I chose Zhouzhuang, China, which has a really beautiful town on a canal.
The next steps are to take some of the buildings and break them apart in order to figurew out which modular pieces will be needed.
I would also look at Stylized Station's lighting workflow and also look into multiple lighting scenarios.
https://youtu.be/OInMVJ7fY64
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