Moving forward with the Bog of Eternal Stench I created a game res topology for the tree asset I created last sprint.
I also created the sign asset,
the bridge proxy (an asset intended as a background piece, not to be interacted with), and some additional branches to hang around the scene to match the visuals of the film.
I put proxy materials on these assets in engine. I intend to build some stylized smart materials to apply to the trees and moss assets and also try to make some stylized ground. I would like to push my bride proxy and try to match the one in the concept image.
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