This sprint I worked on refining some environment assets and exploring tools we could use for creating textures.
First I followed a tutorial and created a material in substance designer for our muddy bog ground that includes branches and puddles. Alex was then able to put this into her landscape material so that we could paint the bog material and blend it well with the grass and dirt materials she had.
I also pushed the moss to better represent spanish moss and gave the material some slight movement.
I am now working on higher res versions of the trees and I hope to use the topology I created in order to slightly modify different versions of it and get those in engine soon.
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