Last but not least, I did the back wall. I modeled simple "bricks" and duplicated them to build to main structure. I then only had to sculpt on a few bricks to get the final result.
Friday, May 28, 2021
Labyrinth VR Summer Sprint 1
Last but not least, I did the back wall. I modeled simple "bricks" and duplicated them to build to main structure. I then only had to sculpt on a few bricks to get the final result.
Sunday, May 23, 2021
Portfolio 1 Week 1
For my Portfolio 1 project, Nick signed off for me to work on a stylized modular environment. This week I spent a lot of time gathering reference, researching workflow, and begining to establish a pipeline to UE4 to build my scene.
My workflow is based on this project by Tobias Koepp. I had a call with him a while back about how to accomplish this type of project by breaking down to as few parts as possible and gaining the most mileage out of my pieces. https://tobiaskoepp.com/projects/48qEd1
So far this is the progress I have been making on this project!
Seeing that I have a month to complete this project, I plan on finishing proxy + low res and starting hi-res this week, creating materials and repeatable textures next week, and finalizing the project on week 4, iterating on lighting and materials throughout the project. I plan on researching a workflow for multiple lighting scenarios for this project, but that is a stretch goal!
Week 1, Proxy and establish pipeline to UE4
Week 2, Finish Proxy, Hi Res + Sculpt
Week 3, UVs + Textures
Week 4, Final Materials, Set Dressing and Textures