Friday, May 28, 2021

Labyrinth VR Summer Sprint 1

For the remainder of the Labyrinth VR project, I am responsible for the remainder of the Bog environment. This includes:
The Tree
Stump
Fallen Tree
Branches
Roots
Back Wall
Bridge
Rocks
Stepping Stones
Grass
Vines
Moss
and the landscape ground materials, which I am hoping to make a learning experience for more realistic materials in substance designer.

Here is my schedule for the next 2 sprints.
This sprint, I primarily worked on the tree, making higher res branches + roots, and the back wall.





The Tree was mostly redone to better represent something closer to the film.



 I found that it wouldn't really be possible to sculpt on the branches due to thin geometry, so I modeled a hi-poly model in Maya,. 







The Roots were mostly fine so I just upresed them and sculpted on them in ZBrush.








Last but not least, I did the back wall. I modeled simple "bricks" and duplicated them to build to main structure. I then only had to sculpt on a few bricks to get the final result.






I also made the lower wall and entrance as separate texture sets. they were sculpted in ZBrush and have a simple smart material for display.

Sunday, May 23, 2021

Portfolio 1 Week 1

For my Portfolio 1 project, Nick signed off for me to work on a stylized modular environment. This week I spent a lot of time gathering reference, researching workflow, and begining to establish a pipeline to UE4 to build my scene.





















































My workflow is based on this project by Tobias Koepp. I had a call with him a while back about how to accomplish this type of project by breaking down to as few parts as possible and gaining the most mileage out of my pieces.  https://tobiaskoepp.com/projects/48qEd1


So far this is the progress I have been making on this project!



Seeing that I have a month to complete this project, I plan on finishing proxy + low res and starting hi-res this week, creating materials and repeatable textures next week, and finalizing the project on week 4, iterating on lighting and materials throughout the project. I plan on researching a workflow for multiple lighting scenarios for this project, but that is a stretch goal!

Week 1, Proxy and establish pipeline to UE4

Week 2,  Finish Proxy, Hi Res + Sculpt

Week 3, UVs + Textures

Week 4, Final Materials, Set Dressing and Textures