Friday, May 28, 2021

Labyrinth VR Summer Sprint 1

For the remainder of the Labyrinth VR project, I am responsible for the remainder of the Bog environment. This includes:
The Tree
Stump
Fallen Tree
Branches
Roots
Back Wall
Bridge
Rocks
Stepping Stones
Grass
Vines
Moss
and the landscape ground materials, which I am hoping to make a learning experience for more realistic materials in substance designer.

Here is my schedule for the next 2 sprints.
This sprint, I primarily worked on the tree, making higher res branches + roots, and the back wall.





The Tree was mostly redone to better represent something closer to the film.



 I found that it wouldn't really be possible to sculpt on the branches due to thin geometry, so I modeled a hi-poly model in Maya,. 







The Roots were mostly fine so I just upresed them and sculpted on them in ZBrush.








Last but not least, I did the back wall. I modeled simple "bricks" and duplicated them to build to main structure. I then only had to sculpt on a few bricks to get the final result.






I also made the lower wall and entrance as separate texture sets. they were sculpted in ZBrush and have a simple smart material for display.

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