This week I spent a lot of time refining assets and adding any additional missing pieces.
I up-resed any needed pieces and got them in engine and pushed lighting closer to my reference.
A major task I did was sculpting my roof tiles and texturing + baking them so that I could create my hi-res roof textures.
I also created a projection blend for my brick material to set up the "bases"
It projects based on world alignment which gives me a lot more control of the bases for my modular buildings.
Week 3 - Sculpts and get textures and materials set up for all assets + continue to push lighting
Week 4 - Additional lighting, set dressing, polish
No comments:
Post a Comment