This week I started the blockout and proxy for my final portfolio piece of this semester. I modeled the proxy parts in Maya and spent a lot of time learning the nodes for World Machine and figuring out the best ways to export from World Machine to UE4
Concept Art by Grady Frederick |
Week 1 Blockout Progress in UE4 |
Week 2 - Hi Res all and Generate trees and Foilage SpeedTree
Week 3 - Game Res + UVs + First Pass of Textures
Week 4 - Polish & Present
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