This week I pushed the low poly to high poly and began UVs for my project.
Sunday, June 27, 2021
Friday, June 25, 2021
Labyrinth Summer Sprint 3
This sprint I was responsible for the following:
I baked the textures down in Substance Painter and then made some adjustments to get some varience for my ground leaves. (The edges are rough in substance, but look fine in UE4)
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After I made the leaves I decided to also make some adjustments to the back wall. I created a simple moss in substance designer and vertex painted it onto the rocks and added buildup leaves onto the wall like I saw in the film.
For the bridge asset, I wanted to use the bricks I already made for the back wall and make some adjustments to them to create the bridge shape.
I used the moss on the bridge as well.
Next I did the moss asset. I started with 5 "moss" pieces in photoshop and created material instances of the moss in UE4
They also have a vertex mask so the bottom flow in the wind more than the top.I then quickly tackled the sign.
Wednesday, June 16, 2021
Project 2 Week 1
For my second project, I wanted to pick an indoor space with some narrative to the scene. I selected 3 images and talked to Nick about each.
After talking about the pros and cons of each project, we decided the C was the most feasible and has the most identifiable shapes and such. It also gives a cool opportunity to try "Pixar" lighting.
The concept was done by Anastasiia Kupetz (https://www.behance.net/anastasiiakupetz).
The assets I have for this project:
My schedule is as follows:
Week 1: (06/14 - 06/21)
All assets in engine proxied, 1st pass of lighting and materials (simple)
Week 2: (06/22 - 06/28)
High res completed, start retopo + UVs, continue to push lighting and materials
Week 3: (06/29 - 07/05)
Bake textures, first pass of textures, materials pushed, dynamic effects added (any effects and swaying).
Week 4: (07/05 - end)
Final textures, feedback and adjustments.
Week 01 Progress
Sunday, June 13, 2021
Project 1 Week 4
For this final week, I finished getting textures on my assets and continued to push lighting. I also did some additional set dressing. I also mad a new skysphere and played around with values on that.
Admittedly, I ran out of time and would have love to continue to dump hours into this piece, bu overal I am pretty happy with my result! I may continue to make some changes as I add it to my portfolio.two weird things i want to fix: the clouds vanish whenever I play or simulate the buoyancy, also once buoyancy was introduced the edge foam stopped appearing on the left half of the river...
Friday, June 11, 2021
Labyrinth Summer Sprint 2 Contribute
This sprint I committed to completing the textures for the branches, tree materials, rocks, and also revisiting the grass asset within our project. Below is what I scheduled for this sprint.
I began by finishing the sculpts for the fallen tree and tree stumps. I then retopoed them, baked them and textured them with a smart material I created for the trees. The first images are the sculpts in Zbrush and the following images are the textured assets in UE4.
Then I tweaked all the materials together in our bog scene to see how everything was working together.
I used dithering to help the blend between the different element as well as between the trees and the ground.
No Dithering |
Dithering |
I also finally got some textures on the stepping stones. I wanted to make them very specular so they appear "wet" after emerging from the water.
I also made materials for the rocks using the same smart material I did for the back wall.
I made some strides on the ground material. I still need to export the landscape and convert it to a static mesh, but that's for next sprint.
I also spent time making a new grass asset. I looked back at the film to see what their grass looked like and tried to create clumps that are similar.
I also fixed the movement with a vertex masks so that the bottoms of the grass would stay fixed with the ground.
Sunday, June 6, 2021
Portfolio 1 Week 3
This week I had a bit less time to work due to the later due date and being out sick for a day and a half, but I still feel confident that I can complete this project next week. I primarily worked pushing shapes, simple sculpts, and UVs so I can finish texturing. Since I did a lot of work on the front end for this project, I don't think my final display will take quite as long.
I spent a lot of time working on my River boat which is the sort of "hero" piece of this environment.
Tuesday, June 1, 2021
Portfolio 1 Week 2
This week I spent a lot of time refining assets and adding any additional missing pieces.