Monday, September 28, 2020
3D Wk 5
Thursday, September 24, 2020
Common Wk 4
This week we worked with lighting. I will start by showing you the different results I received in rendering:
Monday, September 21, 2020
3D Wk 4
This week we put our legos into blueprints in Unity and made cinematic renders of them. This was challenging to say the least. There were lots of problems but we got it done in the end.
I laid out my modeled Lego pieces and assigned materials |
Base Materials |
My Custom Blueprint |
Event to rotate my Blueprints |
Thursday, September 17, 2020
Common Wk 3
I started by finding some references for where I wanted to go with my design.
Sunday, September 13, 2020
3D Wk 3
Lego Bricks!
Wednesday, September 9, 2020
Common Wk 2
Use of silhouettes
This week we made ship designs using silhouettes. We used maya and a model from Nick to change the shape of our ships to create interesting forms.
I had a lot of fun designing the shapes in Maya. It was a very fast efficient way to block out multiple ideas and see them in 3 dimensions. I hope to use this method in the future!
Monday, September 7, 2020
TA Wk 2
3D Wk 2
Block model in Maya showing bevels |
UVs laid out |
My textures |
Maya render of working textures |
Material in UE4 |
This week we created a Minecraft-ish level. We went through the steps of modeling in Maya, creating UVs, texturing them in Photoshop, then bringing a model with textures into Unreal Engine 4. I thoroughly enjoyed this project as I used to play so much Minecraft and loved the buildings I could create. I tried to create an "Autumn" home and trees with a river and bridge. I found that my workflow in UE4 is improving, but I would still like to figure out blueprints a bit more.
Thursday, September 3, 2020
Common Wk 1
Sparth (Syd Mead) Shape Study
I wanted to take this piece by Syd Mead but give it the more saturated colors seen in some of Sparth's work. I wanted to focus on understanding the forms of the different dogs as they relate to 3D space.
I started by using the prototype shapes to build the basic forms of the "dogs". |
I then drew over my shapes, using them as a guide to better understand the forms, |
Taaa Daaa |