Block model in Maya showing bevels |
UVs laid out |
My textures |
Maya render of working textures |
Material in UE4 |
This week we created a Minecraft-ish level. We went through the steps of modeling in Maya, creating UVs, texturing them in Photoshop, then bringing a model with textures into Unreal Engine 4. I thoroughly enjoyed this project as I used to play so much Minecraft and loved the buildings I could create. I tried to create an "Autumn" home and trees with a river and bridge. I found that my workflow in UE4 is improving, but I would still like to figure out blueprints a bit more.
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