This week I worked on iterating on some of the props I created for the Bog of Eternal Stench. First, I pushed the bridge to the next level of proxy and brought it in to be sculpted on.
I also sculpted on the stepping stones and the rocks that are placed around the scene.
I also updated the tree assets so they better match the reference from the Labyrinth. I also added some sway to the upper branches using a vertex mask so that the base of the tree does not also sway. I made sure to make the movement very slight as this scene has little wind and movement to it.
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