Saturday, April 24, 2021

Sprint 7 Delivery





For this final sprint delivery, I focused on making the major shapes for the bog closer to our visual target. I brought in a spline generator to create some hannging "vines" and merged the actors to create static meshes that I could hang around the scene without the expense of editable splines. I also added normals to our ground to make it feel less "flat" and to give the idea that we hope to achieve in our final experience. I also worked on lighting to make the scene a little brighter and less gray.






 

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